Business
Weta Workshop's *Tales of the Shire*: A Development Plagued by Crunch, Mismanagement, and Uncertainty
Weta Workshop's Game Studio, established in 2012, faced numerous challenges during the development of its first major console release, Tales of the Shire. Over a dozen current and former employees, speaking anonymously, described ineffective management, poor decision-making, communication breakdowns, and ultimately, the studio's inexperience in creating high-profile video games as major obstacles. The studio struggled with multiple missed deadlines, a culture of distrust, and widespread burnout among staff. In October 2024, the studio announced a restructuring, laying off nine employees and eliminating key leadership positions. Further staff departures followed. The game's publisher, Private Division, also underwent significant upheaval, being sold to an unknown buyer (later revealed to be Fictions) in late 2024, causing further delays and uncertainty for Weta. Despite these setbacks, Tales of the Shire is scheduled for release on July 29th, 2025.
The studio's leadership changes also added to the instability. Amie Wolken's departure in November 2023 and the subsequent six-month search for her replacement, Tony Lawrence, further impacted team morale. Lawrence's hiring process was criticized for lacking communication with the development team, and concerns remain about his vision for the studio's future, particularly regarding a leaked PowerPoint presentation outlining a "work for hire" strategy that some fear will perpetuate crunch and poor working conditions. Weta Workshop’s chief marketing officer, Jessica Wallace, denied claims of "crunch" and attributed delays to prioritizing employee well-being and external publishing issues. However, many employees described persistent long hours and felt pressure to work overtime.
While Weta received milestone payments from Fictions, the new publisher, confusion remains internally about the publishing situation and the future of potential DLC for Tales of the Shire. The studio also had to contend with a “funding gap” that resulted in a temporary 20 percent pay cut and four-day workweek. Despite these issues, the development team expressed dedication to the project and pride in their work on the game.
Impact Statement: Weta Workshop's experience highlights the challenges faced by smaller studios entering the competitive console game market, the damaging effects of crunch culture, and the importance of effective management and communication in game development. The outcome of Tales of the Shire's release and the future of Weta's Game Studio remain uncertain.